﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Photon.SocketServer;

namespace MobaServer
{
    public class MobaClient : ClientPeer
    {
        public MobaClient(InitRequest initRequest)
            : base(initRequest)
        { 
            
        }

        /// <summary>
        /// 客户端断开连接
        /// </summary>
        /// <param name="reasonCode"></param>
        /// <param name="reasonDetail"></param>
        protected override void OnDisconnect(PhotonHostRuntimeInterfaces.DisconnectReason reasonCode, string reasonDetail)
        {

        }

        /// <summary>
        /// 客户端请求
        /// </summary>
        /// <param name="operationRequest"></param>
        /// <param name="sendParameters"></param>
        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {

        }
    }
}
